First, let me state that I am a composer, not a graphic designer. My training is in music and not in visual arts, so if the design or color scheme of this website offends you, I apologize.
All of the images (gifs and jpegs) on this website were created using analog technology (i.e. film and Polaroid cameras), and then transferred (scanned) and edited digitally using Photoshop and other Macintosh graphic design software. (Think of this as analogous to the ADD labels you used to see printed on certain CDs in the mid-to-late 1980s.) Again, I am not a trained graphic artist; I am as comfortable using Photoshop as your typical Pratt or SVA graduate is in using Finale or ProTools. I have very little understanding of the terminology used by professional artists (don't ask me to explain to you what the difference is between bevel and emboss), and any knowledge of computer design software I have was gained purely by trial and error (and by clicking on some menu item just to see what it does.)
Having said that, I thought you might want to know how I created these website images. A few years ago, I read about a flukey sub-genre of non-commercial electronic music which was given the appellation "Glitchworks" (or even better, "Glitchwerkz", to use the "Germanicized" soubrette.) The aesthetic of glitchwerkz was a celebration of the malfunctioning of digital audio machinery. Musical compositions were made by intentionally scratching or otherwise defacing the music side of CDs (and sampling the results), intentionally altering the software code or file structure of music software to introduce "errors" into the process, or playing a music composition and unplugging certain audio or computer cables (including power cables!) during playback (and again recording the results.) I listened to a few recorded examples of this genre, but I was more impressed with the concepts behind glitchwerkz than any particular results.
The graphics on the website are my visual homage to glitchwerkz. The three main techniques I used to create these images were:
I thought the results of these experiments were quite interesting. Should you decide to experiment with these techniques, please know that I am in no way responsible for any damage you happen to cause to your camera or computer hardware or software.